Candyman production designer Cara Brower on making a “high test art” slasher [Interview]



How is your shooting going at the moment?

Almost done. Almost done.

What is that feeling just before reaching the finish line?

Oh my God. Just pure exhaustion. I have never been so tired in my whole life. Just like, “Who am I?” [Laughs]

[Laughs] So you will know it again in a few weeks after you are done.

Yeah, I hope so. I can just sleep a few days, weeks, months, wake up and remember who I am.

Say for “Candyman”, what is this experience like, to just immerse yourself in Chicago, its architecture, its culture and bring it to life?

I like to say that I just go into a state of pure adrenaline rush and kind of dive into the research and the imagery. On “Candyman” there was a lot of scouting, which I love, and I had never worked in Chicago before, and absolutely loved it. I like the architecture. I like art. I like to go to the galleries. It’s something I do in my spare time anyway. I liked it. And the crews were fantastic. I had such a great time.

Some of the hardest working teams out there.

Ah, they are so awesome. And the other thing that I loved when I got there was that we also had such a diverse team which, depending on what region of the country you are in, is not. still the case. And I felt like we needed that for a movie like “Candyman”.

How are you and Nia connected as artists?

Nia is very, very specific, and that’s one of the things that I love about her, I love working with her, but the very strange thing, which seems completely at odds with that, is that she is very open to ideas. My experience with her was really great in that we had a lot of long, deep conversations at the start and watched a lot of footage together and then we came to an agreement on how we wanted the movie to look like. , what we wanted the tone to be, what were some of the references that we were inspired by. And then she was really open with me until she brought new ideas into the fold. And that was really exciting for me, because sometimes you don’t contribute to the story, to the storytelling process as much as a designer.

There were definitely times when new ideas popped up while I was in prospecting, and sometimes I find that you can’t predict when or where an interesting new take will come, and it was really open during the prospecting process. If I ever found something and thought, “We talked about it, but then I found this, and it’s so much better. What do you think? ”She liked that stuff, so I think that’s why we got along so well.



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